My Journey into Generative Art
My Journey into Generative Art
Lately, I have developed a new passion for Generative Art. While I have been hating in Generative AI for a long time, this past week I found myself drawn specifically to the art of code and procedural systems.
This fascination was amplified while I was working on a portfolio inspired by the artist lvl374. I was stunned by their work, which uses a limited monochrome color palette and a striking contrast between static characters and dynamic backgrounds. Seeing those shifting shapes and signals made me want to replicate that energy. However, because I was prioritizing performance, I had to limit my own visuals to simple cylinders.
I realized that this style of generative art shares a logic with procedural generation and graph theory. I previously experimented with a simple project using these concepts, but I am now seeing how they differ in an artistic context. I’ve noticed these visuals appear everywhere from music videos to anime opening sequences. For a while, I thought it was strictly a music industry tool, especially after seeing the Okamirufu Visualizer.
This led me to discover TouchDesigner, a powerful tool for real-time visuals. Even though generative art is an established field—often introduced to beginners through "Turtle" graphics in python , I am incredibly excited to master the Art of Code. My goal is to eventually implement these logic-based visuals in 3D using Blender.
Seeing how Okamirufu uses p5.js has given me a fresh perspective on what is possible.